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Swm25-base-defense-armed-station

Base Defense: Armed Station Objective card

Card TextEdit

Setup: Place obstacles as normal, excluding the station. Then, the second player places the station in the setup area beyond distance 1 of all obstacles and beyond distance 5 of the first player's edge. The station is an armed station; place the Armed Station card near the second player's ship cards.

Special Rule: The first player's ships and squadrons cannot resolve the armed stations effect to discard damage cards or recover hull points when they overlap it.

Once per round, instead of activating a ship, the second player can perform 1 attack with the armed station.

Rules Clarification Edit

The second player can only resolve this card’s Special Rule effect if the Armed Station could perform an attack against a ship or squadron that rolls at least 1 die.

FaQ Version 3.3.1; Dec. 2017

Corellian Conflict Rule Edit

Base Defense Objective Cards are chosen by the defender of a location which holds a base according to his faction. They are the only Objective Cards chosen by the second player.

Swm31-base-defense-armed-station

Rebellion in the Rim Card TextEdit

Setup: Place obstacles as normal, excluding the station. Then, the defending team places the station in the setup area beyond distance 1 of all obstacles and beyond distance 5 of the assaulting teams's edge. The station is an armed station; place the Armed Station card near the defending teams's ship cards.

Special Rule: The assaulting teams's ships and squadrons cannot resolve the armed stations effect to discard damage cards or recover hull points when they overlap it.

Once per round, when it is the defending team's turn to activate, instead of activating a ship, the defending team can perform 1 attack with the armed station.

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