Star Wars: Armada Wiki

This page describes additional rules that are used when playing the Corellian Conflict and Rebellion in the Rim campaigns.

Campaign Rule[]

The Corellian Conflict and Rebellion in the Rim campaigns are designed to be played with either four or six players, divided into two teams of opposing factions: the Galactic Empire or the Rebel Alliance.

  • Each team must consist of the same number of players, or at least control the same number of fleets.
  • The teams' skill levels should be as balanced as possible or it will likely result in a short and brutal campaign!
  • Each team selects one player to be its Grand Admiral.
  • Locations and their strategic effects are controled by the team not by single players.
  • When players win battles, they gain campaign points for their team. The team with the fewest campaign points chooses has initiative during Strategy Phase.
  • Every player makes his own decisions to refit and expand his fleet. Unique cards can only be equipped in one fleet of the team.

Corellian Conflict Rule[]

  • Each team divides this total resource income as evenly as possible between its players (or fleets).

Rebellion in the Rim Rule[]