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This page describes additional rules that are used when playing the Corellian Conflict. or Rebellion in the Rim campaigns.

Campaign Rule Edit

The campaign is composed of campaign turns. During each campaign turn, players declare assaults, fight battles, and manage the repercussions of the conflict. They do so until the first team gains the required number of campaign points to win the campaign or to declare a multi-player battle.

Each Campaign Turn consists of three phases, resolved in the following order: Edit

After all players have completed the Management Phase a new turn begins.

Corellian Conflict Rule Edit

When a team begins the Strategy Phase with a campaign point total that is within four points of the total needed to win the campaign, they may declare an All-Out Offensive. The result of this battle determines which team wins the campaign.

Rebellion in the Rim Rule Edit

Some campaign turns mark the end of an act or even the end of the campaign with a pivotal battle.

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