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This page describes additional rules that are used when playing the Rebellion in the Rim campaign.

Rebellion in the Rim Rule[]

As fleets fight their way throughout the Rim their experiences and logistics can affect their performance. Fleet condition cards represent these long-term effects. Each condition card describes how the ships or squadrons of that fleet are affected and how long that condition remains with that fleet. Fleets gain condition cards if they declared an assault or defense at one of the locations described below during the Strategy Phase.

  • If the target location is in an area that does not contain a friendly base for the assaulting fleet (or defending fleet), those fleets gain the "Low Fuel" condition card. (If the target location is in an area adjacent to an area with a friendly base, and the border location on that shared division line is friendly, that fleet does not gain this card.)
  • If all border locations in the target location's area are enemy occupied, the defending fleet gains the "Low Supplies" condition card.

If a fleet with a condition card it gains that condition after all players are paired for a battle. If a fleet gains two condition cards during this step, that fleet's player chooses which card it gains. If a fleet that already got a condition gains another card, that fleet ignores the new condition card and keeps its current card.

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