Whether out of confidence or desperation, the time has come for the assaulting faction to mount a serious offensive against an enemy stronghold.

Initiative: The team that chose this objective is the assaulting team.

Location: The assaulting team chooses a location with an enemy base. The defending team selects the “Base Defense” campaign objective recorded for that location on the team roster.

Source: FAQ 5.1.1; 2020/03/09

Game Length: 6 rounds.

Determine Battle Effects: This battle is treated as a base location with the following exceptions.

  • If the Assaulting Team Won: Replace this location's enemy base with a friendly base sticker. The assaulting team gains two campaign points plus that location's victory bonus value.

  • If the Defending Team Won: The defending team gains one campaign point. They may choose one skilled spacer token or one repair yards token.

Rebellion in the Rim Rule Edit

Conquest is a narrative Pivotal Battle Objective for "Rebellion in the Rim" team battles. It's not a legal objective for competitive play. It can be chosen by the assaulting team ending a series of 2 player battles called Act.

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