This page describes additional rules that are used when playing the Corellian Conflict.

Corellian Conflict Rule Edit

The Corellian Conflict Campaign includes a map of the Corellian Sector that shows the locations where battles can occur. The 23 locations are divided in three groups:

  • Corellian System: Six locations are suited in a green box. These are Centerpoint, Corellia, Drall, Selonia, Talus, and Tralus. Here the Rebels can declare a Hyperlane Raid.
  • Hyperlane Locations: Another seven locations are part of a Hyperlane. These are Crash's Drift, Duro, Raider's Point, New Plympto, Nubia, Plympto, and Truuzdann. Here the Rebels can declare a Hyperlane Raid.
  • Outback Locations: There are another 12 locations out of the Corellian System and without a connection to a hyperlane: Aurea, Carfai, Forvand, Froz, Phemis, Polanis, Saberhing Asteroid Belt, Sacorria, Sileria, Talfaglio, and Vagran. Here the Imperial Team can declare a Show of Force.

Each location can hold a base or an outpost. It is further defined by its Resource Bonus, Victory Bonus, Strategic Effect, and Location Objectives.

CC Location key

Key, defining a location at the map of Corellian Sector.

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