Rule[]
A critical effect, denoted by the “:” header, can resolve if there is at least one
icon in the attack pool.
- The attacker can resolve only one critical effect per attack.
- The attacker does not spend a die icon to resolve a critical effect unless the effect says otherwise.
- Critical effects resolve at the beginning of the Resolve Damage step of an attack.
- The standard critical effect is “
: If the defender is dealt at least one damage card by this attack, deal the first damage card faceup.”
- Squadrons cannot suffer critical effects unless otherwise specified. Only Squadrons with the Bomber keyword can resolve critical effects.
Captain's Clinic - How to use the critical effects (Wave 7)
A guide from players for players
Upgrade Cards granting critical effects:[]
Assault Concussion Missiles (Ordnance)
Assault Proton Torpedoes (Ordnance)
• Dodonna's Pride (CR90 Title)
Heavy Ion Implacements (Ion Cannons)
Ion Cannon Batteries (Ion Cannons)
• Kyrsta Agate (Rebel Officer)
MS-1 Ion Cannon (Ion Cannons)
NK-7 Ion Cannons (Ion Cannons)
Orbital Bombardment Particle Cannons (Superweapon)
Overload Pulse (Ion Cannons)
• Sunder (Onager Title)
Superheavy Composite Beam Turbolasers (Superweapon)
Wide-Area Barrage (Ordnance)
XX-9 Turbolasers (Turbolaser)
Squadron Cards granting critical effects:[]
• Norra Wexley (Y-wing Ace)
• Nym (Scurrg H-6 Ace)
[]
• Commander Gherant (Imperial Officer)
Damage Control Officer (Officer)
Fire Control Team (Weapons Team)
Medical Team (Support Team)
• Tide of Progress XII (Munificent Title)