
Early FFG picture showing adequate colors but wrong icons. Black dice don't come with single crit icons. Red dice hold only 1 double hit icon.

Prize Dice from Regionals 2018 Tournament Kit.
Rule[]
There are three different colors of attack dice: red, blue, and black. Each ship’s hull zone lists different combinations of attack dice. The colors of the attack dice serve two purposes:
- When attacking a ship from a distance, some dice colors cannot be rolled for that attack. (See: Targeting)
- Each color has a different distribution of icons.
Icons[]
Attack dice have the following effects during an attack:
- Hit
: "This icon adds one damage to the damage total."
- Critical
: If the attacker and defender are ships, this icon adds one damage to the damage total and can trigger a critical effect.
- Accuracy
: The attacker can spend this icon to choose one of the defender’s defense tokens. The chosen defense token cannot be spent during this attack.
- A blank face is a die face with no icons on it.
- If players are instructed to roll dice for a purpose other than an attack (e.g. Cluster Bombs), the icons on the die have no inherent effects.
Source: RRG 1.5.0 p. 5
Dice Color | Hit | Crit | Accuracy | Hit + Hit | Hit + Crit | Blank |
---|---|---|---|---|---|---|
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2 | 2 | 1 | 1 | - | 2 |
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4 | 2 | 2 | - | - | - |
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4 | - | - | - | 2 | 2 |