Rule[]
While a squadron is at distance 1 of one or more enemy squadrons, it is engaged with all of those enemy squadrons.
- If line of sight between two squadrons is obstructed, those squadrons are not engaged even if at distance 1 of each other, though they can still attack each other.
- An engaged squadron cannot move.
- When a squadron attacks, it must attack an engaged squadron if possible rather than an enemy ship.
- A squadron does not engage ships or friendly squadrons.
- A squadron is no longer engaged if the last squadron engaged with it is destroyed.
- Squadrons do not engage other squadrons while moving even if a portion of the range ruler is at distance 1 of an enemy squadron. Only the starting and final positions matter for engagement.
- A squadron with the keyword heavy doesn't prevent engaged squadrons from attacking ships or moving.
- A squadron with the keyword grit is not prevented from moving while engaged by only 1 squadron.
Source: RRG 1.5.0 p.6
Special Rules with Engagement[]
- Swarm (Squadron Keyword): "While attacking a squadron engaged with another squadron, you may reroll 1 die."
- Grit (Squadron Keyword): "You are not prevented from moving while you are engaged by only 1 squadron."
- Heavy (Squadron Keyword): "You do not prevent engaged squadrons from attacking ships or moving."
Upgrade Cards with Engagement[]
- • Admiral Chiraneau (Imperial Officer): ": Squadrons that you activate can move even if they are engaged. When an engaged squadron moves in this way, treat it as having a printed speed of '2.' "
- • Squall (Quasar Title): "When you activate, you may choose up to 3 unengaged friendly squadrons at close-medium range. Those squadrons may move up to distance 2. If they do, they cannot end their movement engaged."
- • Instigator (Raider Title): "Enemy squadrons at distance 1 are treated as if they are engaged by 2 additional squadrons, even if they are not currently engaged."
- Advanced Transponder Net (Offensive Retrofit): "Friendly Heavy squadrons at distance 1-2 prevent engaged squadrons from attacking ships."
- Reserve Hangar Deck (Offensive Retrofit): "When a non-unique squadron with swarm at distance 1-5 is destroyed, you may discard this card. If you do, you may set that squadron's hull points to "2" and place that squadron unengaged at distance 1 with its activation slider toggled to the activated side."
- Fighter Coordination Team (Support Team): "After you execute a maneuver, you may select a number of unengaged friendly squadrons up to your squadron value at close-medium range. Those squadrons may move up to distance 1."
- Ruthless Strategists (Weapons Team): "After attacking a squadron, you may deal 1 damage to a friendly squadron engaged with the defender. If you do, the defender suffers 1 damage."
Squadron Cards with Engagement[]
- • Anakin Skywalker (BTL-B): "During your activation, you may spend 1 defense token to ignore engagement until the end of your activation."
- • "Kickback" (V-19): "After you perform an attack, you may move up to distance 1, even if you are engaged."
- • Haor Chall Prototypes (Vulture-class): "Before an enemy ship or squadron at distance 1 moves, you may perform an attack against that ship or squadron even if you are engaged."
- • Tycho Celchu (A-wing): "You are not prevented from moving or attacking ships while you are engaged."
- • "Mauler" Mithel (TIE Fighter): "After you move, each squadron engaged with you suffers 1 damage."
- • Valen Rudor (TIE Fighter): "While an enemy squadron is engaged with another squadron, it cannot attack you."
- • Soontir Fel (TIE Interceptor): "After a squadron you are engaged with performs a non-Counter attack, it suffers 1 damage if it did not attack you."
- • "Whisper" (TIE Phantom): "After defending against an attack, if you spent a defense token, you may move up to distance 1, even if you are engaged."