Engineering is a category of Commander Abilities used when playing a Rebellion in the Rim – Campaign to define a custom commander. Players can purchase abilities for commanders by spending an amount of experience points (XP).
Some abilities are Ranked with a roman numeral (I; II; III) in their name. Those are linked to abilities with the same name.
- A commander must have the lower-tier version of a ranked ability to purchase the next rank of that ability.
- When a player purchases the next tier of a ranked ability, the higher-tier version replaces the lower-tier version.
Tier 1 Edit
Master Engineer I Edit
After fleets are deployed, you may gain 1 token. When you resolve a command, if you spent a token you gain 1 additional engineering point. If you spent a dial, the first Repair Hull effect you resolve costs 2 engineering points.
Cost: 3 XP
Ranked ability. Next tier is Master Engineer II.
Repair Expert Edit
Cost: 2 XP
Tier 2 Edit
Master Engineer II Edit
Cost: 3 XP
Ranked ability. Lower tier is Master Engineer I. Next tier is Master Engineer III.
Tier 3 Edit
Master Engineer III Edit
When a friendly ship resolves a command, if it spent a token it gains 1 additional engineering point. If it spent a dial, the first Repair Hull effect it resolves costs 2 engineering points and for each Recover Shields effect it resolves, it may also move 1 shield.
Cost: 4 XP
Ranked ability. Lower tier is Master Engineer II.