The defending forces are trapped at a critical base and must attempt to break through the seige and escape to regroup.
Initiative: The team that chose this objective is the defending team.
Campaign Points Requirement: This objective can be chosen only if the difference between both teams' campaign point totals is greater than or equal to three.
Location: The defending team must choose a location with a friendly base, then selects the “Base Defense” campaign objective recorded for that location on the team roster.
Source: FAQ 5.1.1; 2020/03/09
Game Length: 7 rounds.
Special Rules Hyperspace Retreat: Ships belonging to the defending team may declare a hyperspace retreat during round 3-7. If a ship that retreats is at distance 1-2 of the assaulting team's player edge when it is removed from the play area, the defending team gains a number of victory tokens equal to that ship's command value.
End of Game: The assaulting team gains a number of victory tokens for each of the defending team's ships remaining in the play area that is equal to that ship's command value.
Determine Battle Effects: This battle is treated as a base location with the following exceptions.
If the Defending Team Won: Relocate this location's base to any location on the campaign map that is unoccupied or that has a friendly presence sticker. The defending team gains two campaign points plus the new location's victory bonus value. That team gains one strategic effect token chosen from the new location.
Rebellion in the Rim RuleEdit
Evacuation is a narrative Pivotal Battle Objective for "Rebellion in the Rim" team battles. It's not a legal objective for competitive play. It can be chosen by the assaulting team ending a series of 2 player battles called Act.