Rule[]
All ships and squadrons in the same fleet are friendly to each other. All ships and squadrons in an opposing fleet are enemy ships and squadrons.
- A ship or squadron is friendly to itself and can be targeted by an effect that specifies a friendly target unless it explicitly specifies “another” ship or squadron.
Source: RRG 1.5.0 p.7
Corellian Conflict/Sector Fleet Rule[]
Games with more than 1 player per side, such as All-Out Offensive of the Corellian Conflict Campaign are team games where each team fields all of its players' fleets as a single, combined force. Ships and squadrons from a player's fleet count ships and squadrons from other players' fleets on the same team as friendly, with one exception: a commander's "friendly" effect can only be resolved by ships and squadrons of that player's fleet.