This page describes additional rules that are used when playing the Corellian Conflict or Sector Fleet rules.

Sector Fleet Rule (multi-player games) Edit

Sector Fleet games can be played in teams. If done so, each team secretly chooses one player on their team to be their Grand Admiral. If the players cannot agree, the player whose fleet has the lowest fleet point cost on that team is the Grand Admiral. If players are tied for the lowest fleet point cost, randomly determine which player is the Grand Admiral.

  • The Grand Admiral of the first team looks at all three of the opposing Grand Admiral’s objective cards and chooses one to be the objective for the game.
  • Starting with the Grand Admiral of the second team, the Grand Admirals take turns choosing and placing six obstacles into the play area, following the standard rules for choosing and placing obstacles.
  • After a ship overlaps squadrons during its maneuver, the opposing Grand Admiral places those squadrons.

Campaign Rule Edit

The Corellian Conflict and Rebellion in the Rim campaigns are designed to be played with either four or six players, divided into two teams of opposing factions: the Galactic Empire or the Rebel Alliance.

Each team selects one player to be its Grand Admiral. The Grand Admiral serves as team leader, and resolves team disputes. In any case the team cannot agree over a point the Grand Admiral makes the final decision.

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