Setup: The 3' edges of the play area become the player edges. The second player places all obstacles. Obstacles must be placed beyond 2 range ruler lengths of both player edges, and beyond distance 1 of other obstacles.
Special Rule: The second player assigns a total of 4 objective tokens to his ships and squadrons. He must assign them to ships, if able, and no ship or squadron can have more than 1. The first player gains 1 victory token for each objective token that cannot be assigned.
When a ship or squadron with an objective token is destroyed, the first player gains 1 victory token.
End of Game: The second player gains 1 victory token for each ship (not squadron) with an objective token within 2 range ruler lengths of the first player's edge. The first player's team gains 20 resource points per victory token he gained. The winner's team also gains 40 resource points.
Victory Token: 15 pt. Edit
The End of Game section of this campaign objective card should be followed by this sentence: “If scores are equal, the first player wins.”
Rules Clarification Edit
The first player gains 1 victory token for each enemy ship that retreats to hyperspace.
The second player does not gain 1 victory token for each ship within 2 range ruler lengths of the first player’s edge that retreats to hyperspace at the end of the game.
Setup Diagram Edit
Corellian Conflict Rule Edit
Hyperlane Raid is a Special Assault Objective for "The Corellian Conflict" Campaign. Its use is limited to the Rebel team only! It cannot declare this special assault against a target location that has a base,
outpost, or presence sticker on it. The target location must be in the Corellian System box or on one of the two hyperlanes.