Special Rule: When a ship that does not have an objective token ends its movement beyond distance 2 of any obstacles (or beyond distance 1 if that ship belongs to the first player), assign 1 objective token to that ship. When a ship resolves a command, it may discard its objective token.
Each ship has the following critical effect:
: If the defender has an objective token, the attacking ship's owner gains 1 victory token. Then choose and discard 1 command token from the defender. If the defender does not have any command tokens, the defending hull zone loses 1 shield instead.Victory Token: 15 pts.