FANDOM


Rule Edit

When resolving an attack, players measure line of sight between ships and squadrons in the play area to determine if an attack is possible and whether it is obstructed.

  • To determine line of sight, a player uses the range ruler to trace a line between the attacking squadron or hull zone and the defending squadron or hull zone.
  • When tracing line of sight to or from a squadron, players use the point of the squadron’s base that is closest to the opposing squadron or hull zone.
  • When tracing line of sight to or from a hull zone, players use the yellow targeting point printed in that hull zone.

Line-of-sight

  • If line of sight is traced through a hull zone on the defender that is not the defending zone, the attacker does not have line of sight and must choose another target. (FAQ Version 4.1.1; 2018/04/23 p. 5)
  • If line of sight is traced through an obstacle token or through a ship that is not the attacker or defender, the attack is obstructed.

Obstructions

  • Squadrons do not block or obstruct line of sight.
  • The attacker’s hull zones do not block his line of sight.
  • If players must trace a line that is longer than the range ruler, they can estimate the line extended from the end of the ruler.
Community content is available under CC-BY-SA unless otherwise noted.