1. Determine Direction:Edit
Place the range ruler flat on the table with the distance side faceup. The center of the distance 1 end of the ruler must be in contact with the obstacle's edge.
If the range ruler cannot be placed in the play area due to other ships and squadrons being in the way, hold the range ruler above the play area and estimate the objects's final position.
2. Move Obstacle:Edit
Pick up the obstacle and position it anywhere along the center of the ruler up to the line that marks the end of the distance band matching the specified maximum movement. The obstacle cannot be placed beyond that line. Then remove the range ruler and place the obstacle in its final position.
- The obstacle, at its final position, cannot overlap ships, squadrons, other obstacle, or tokens in the play area.
- The obstacle can be rotated as long as no part of that obstacle is beyond the specified maximum distance of its move from that object's original position.
- An obstacle can move through ships, squadrons, and obstacles without issue. Only its starting and final positions matter.
- If an obstacle with a token placed on it due to an objective card or other effect is moved, that token remains on that obstacle.
- If an obstacle that is overlapped by a ship or squadron is moved, that ship or squadron remains in its current position after the obstacle is moved.
- When an obstacle moves, the player moving that obstacle can choose for it to remain in its current position, unless a minimum movement distance is specified.
Objective Cards with Moving Obstacles Edit
- Doomed Station
- Hyperspace Migration
- Infested Fields
- Navigational Hazards
- Marked for Destruction
- Abandoned Mining Facility