FANDOM


Rule Edit

Navigation is a category of Commander Abilities used when playing a Rebellion in the Rim – Campaign to define a custom commander. Players can purchase abilities for commanders by spending an amount of experience points (XP).

Some abilities are Ranked with a roman numeral (I; II; III) in their name. Those are linked to abilities with the same name.

  • A commander must have the lower-tier version of a ranked ability to purchase the next rank of that ability.
  • When a player purchases the next tier of a ranked ability, the higher-tier version replaces the lower-tier version.

Tier 1 Edit

Master Navigator I Edit

After fleets are deployed, you may gain 1 Icon Command Navigate token.

When you resolve a Icon Command Navigate command you may increase the last yaw value at your current speed by 1 or change your speed by an additional 1.

Cost: 3 XP

Ranked ability. Next tier is Master Navigator II.

Rockhopper I Edit

Once per game, you can ignore the effects of overlapping an obstacle.

Cost: 2 XP

Ranked ability. Next tier is Rockhopper II.

Tier 2 Edit

Master Navigator II Edit

After fleets are deployed, each friendly ship may gain 1 Icon Command Navigate token.

When a friendly ship resolves a Icon Command Navigate command, it may increase the last yaw value at its current speed by 1 or change its speed by an additional 1.

Cost: 4 XP

Ranked ability. Lower tier is Master Navigator I. Next tier is Master Navigator III.

Rockhopper II Edit

Once per game, 1 friendly ship can ignore the effects of overlapping an obstacle.

Cost: 3 XP

Ranked ability. Lower tier is Rockhopper I.

Tier 3 Edit

Master Navigator III Edit

After fleets are deployed, each friendly ship may gain 1 Icon Command Navigate token.

When a friendly ship resolves a Icon Command Navigate command, it may increase 1 additional yaw value by 1 or change its speed by an additional 1.

Cost: 4 XP

Ranked ability. Lower tier is Master Navigator II.

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