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Expanded Rules Reference v2 back

Overview for overlapping rules by ArmadaMatt. Feel free to download and make a hard copy for personal use.

Rule[]

Ships and squadrons can move through other ships and squadrons without issue. Only its starting and final positions matter.

A squadron cannot be placed with any part of its base overlapping another squadron or ship.

Source: RRG 1.5.0 p.17/20

If a movement ends at the same position as another ship, squadron, or obstacle the following rules apply.

  • A ship’s shield dials and the plastic portions that frame them count as part of the ship’s base for the purposes of overlapping, but squadrons’ activation sliders are ignored.

Overlapping Obstacles[]

If a moving ship or squadron (excluding activation sliders) overlaps an obstacle token, it resolves an effect depending on the specific type of obstacle token that it overlapped. For details read the entry: Obstacles

Overlapping-squadrons-1

After moving the CR90 overlaps two squadrons. They are removed to place the ship.

Ship overlaps Squadron[]

If a ship executes a maneuver and its final position overlaps one or more squadrons, move any overlapped squadrons out of the way and finish the ship’s maneuver. Then the player who is not moving the ship places the overlapped squadrons, regardless of who owns them, in any position around that ship so that they touch the ship that moved. He can place those squadrons in any order, but he cannot place them outside the play area.*

  • Overlapping-squadrons-2

    Immediatly after that the squadrons are reset touching the base of the ship.

    A squadron cannot be placed so that it would overlap another squadron or ship.
  • While placing squadrons overlapped by a ship, the opposing player must place as many squadrons as possible touching the ship. A squadron that cannot be placed touching the ship must be placed touching another squadron that is touching the ship.
  • If a squadron is placed on an obstacle as a result of being overlapped, it does not resolve the effects of overlapping.

Source: RRG 1.5.0 p.14

* see: FAQ Version 4.1.1; 2018/04/23 p. 5

Sector Fleet Rule (multi-player game)[]

After a ship overlaps squadrons during its maneuver, the opposing Grand Admiral places those squadrons.

Ship overlaps Ship[]

If a ship executes a maneuver and its final position would overlap another ship, it cannot finish its maneuver normally. Instead, temporarily reduce its speed by one (without changing the speed dial) and move the ship at the new speed. This process continues until the ship can finish its maneuver, even if that maneuver is to remain in place at speed “0.” Then deal one facedown damage card to the ship that moved and the closest ship that it overlapped.

  • If a ship temporarily reduces its speed, its speed returns to the number indicated on the speed dial after it finishes executing its maneuver.
  • Even if a ship does not change its position as a result of being at speed “0,” it has still executed a maneuver and resolves any effects of overlapping obstacles and/or another ship.
  • If a ship must execute a maneuver at a reduced speed due to overlapping another ship, it is allowed to overlap the maneuver tool in its final position.

Source: RRG 1.5.0 p.14

Overlapping-ships-1

The CR90's final position after moving overlaps the VSD.

Overlapping-ships-2

The speed is reduced till you find a position without overlapping a ship. Then both ships receive a facedown damage card.

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