Card Text Edit
Setup: Before deploying fleets, the second player must choose 1 additional non-unique squadron with a total value of 8-20 points*. This is the prototype, and is set aside. After placing obstacles, the first player places an objective token in the center of the play area.
Special Rule: When a ship at distance 1 of an objective token resolves a command, instead of activating squardons, that ship's owner may roll 1 blue die. If a icon is rolled, the prototype is added to the player's fleet for the remainder of the game. If that ship belongs to the second player, the prototype is added if a icon is rolled instead. Then the controlling player deploys the prototype at distance 1 of the objective token and discards the token. While the prototype is attacking, each icon adds 1 to the damage total.
Victory Tokens: 30 pts.
Rebellion in the Rim Rule Edit
Prototype Recovery is a narrative Campaign Objective for "Rebellion in the Rim" game play. It's not a legal objective for competitive play. It can be chosen by the assaulting player as game objective at Lothal (Area II&III) and Geonosis (Area IV).