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This page describes additional rules that are used when playing the Corellian Conflict or Rebellion in the Rim campaigns.

Corellian Conflict RuleEdit

Repair Yards is one of four Strategic Effects that a team can gain through the control of Corellia, Nubia, Saberhing Asteroid Belt, Vagran, and Xyquine II.

Gaining Refit Points Edit

During the Management Phase, each player gains an additional +5 refit points for each location with the Repair Yards strategic effect that his team controls.

Using Refit Points Edit

Refit points are used during Refit and Expand Fleets step of Management Phase.

Repair Yards Token

Repair Yards Token

Rebellion in the Rim Rule Edit

Repair Yards is one of seven Strategic Effects that a team can gain through the control of Ord Mantell (Area V & I), Mandalore (Area I), Mon Cala (Area II), and Nar Shadaa (Areas III&IV).

Benefits gained during "Refit and Expand Fleets" Edit

During the Management Phase's "Refit and Expand Fleets" step for each repair yards token the team spends, each player on that team can do the following:

  • Remove up to one additional scar ID token from their ships or squadrons.
  • Choose up to one additional squadron or type of upgrade card to remove from their fleet.

Benefits gained during "Final Pivotal Battle" Edit

After the location of the final pivotal battle of the campaign is chosen, each team has the opportunity to resolve "Final Upgrades".

  • Huge Ship: The team may spend one repair yards token and two resources tokens. Then one of this team's players may choose to remove a number of their ships, squadrons, and upgrade cards from their fleet and replace those forces with one huge ship worth a number of fleet points up to the value of the ships, squadrons, and upgrade cards that player removed.
  • Large Ships: The team may spend one repair yards token and one resources token. Then up to two of that team's players may choose to remove a number of their ships, squadrons, and upgrade cards from their fleet and replace those forces with one large ship worth a number of fleet points up to the value of the ships, squadrons, and upgrade cards those player removed.

Source: FAQ 5.1.1; 2020/03/09

When a player resolves either effect, that player's team may spend one ally token to add 45 fleet points to that player's available total. If they do, that player's total fleet value can exceed 250 fleet points.

Rules Clarification Edit

The fleet points spent on the huge ship upgrade can only be spent on the ship itself (including points from a spent ally token). The player that purchases the command ship can only equip upgrades to it that are already part of that player’s fleet and that were not removed to purchase the ship.

Source: FAQ 5.1.1; 2020/03/09

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