Star Wars: Armada Wiki
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To set up a standard game of Star Wars: Armada, proceed through the following steps in order.
 
To set up a standard game of Star Wars: Armada, proceed through the following steps in order.
   
1. '''Determine Initiative''': The player whose fleet has the lowest total [[Fleet Points|fleet point cost]] chooses which player is the [[Initiative|first player]]. The first player places the [[Initiative Token|initiative token]] next to his edge with the blue side faceup. If the players are tied in fleet points, flip a coin to decide which player makes the choice.
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1. '''Determine Initiative''': The player whose fleet has the lowest total [[Fleet Building|fleet point cost]] chooses which player is the [[Initiative|first player]]. The first player places the [[Initiative Token|initiative token]] next to his edge with the blue side faceup. If the players are tied in fleet points, flip a coin to decide which player makes the choice.
   
 
2. '''Choose Objective''': The first player looks at [[Fleet Building|all three]] of his opponent’s [[:Category:Objective Cards|objective cards]] and chooses one to be the objective for the game.
 
2. '''Choose Objective''': The first player looks at [[Fleet Building|all three]] of his opponent’s [[:Category:Objective Cards|objective cards]] and chooses one to be the objective for the game.
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4. '''Gather Components''': Each player places his ships, squadrons, and cards next to the [[Play Area|play area]] and near his edge.
 
4. '''Gather Components''': Each player places his ships, squadrons, and cards next to the [[Play Area|play area]] and near his edge.
* Set each [[Shields|shield dial]] and [[Hull Value|squadron disk]] to its maximum shield and hull values.
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* Set each [[Shields|shield dial]] and [[Damage|squadron disk]] to its maximum shield and hull values.
 
* Set the activation slider of each squadron to display the blue end.
 
* Set the activation slider of each squadron to display the blue end.
 
* Assign the appropriate [[Defense Tokens|defense tokens]] to each [[:Category:Ship Cards|ship]] and unique [[:Category:Unique Squadron Cards|squadron]].
 
* Assign the appropriate [[Defense Tokens|defense tokens]] to each [[:Category:Ship Cards|ship]] and unique [[:Category:Unique Squadron Cards|squadron]].
* Gather enough [[Command Dial|command dials]] and [[Speed Dial|speed dials]] for the fleet. Assign ID tokens to ships and squadrons as necessary.
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* Gather enough [[Command Dial|command dials]] and [[Speed|speed dials]] for the fleet. Assign ID tokens to ships and squadrons as necessary.
5. '''Place Obstacles''': If not stated otherwise at the objective card for the game, the players take turns choosing and placing obstacles into the play area starting with the second player. Obstacles must be placed within the setup area, beyond [[Range and Distance|distance 3]] of the edges of the play area and beyond distance 1 of each other.
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5. '''Place Obstacles''': If not stated otherwise at the objective card for the game, the players take turns choosing and placing [[obstacles]] into the play area starting with the second player. Obstacles must be placed within the setup area, beyond [[Range and Distance|distance 3]] of the edges of the play area and beyond distance 1 of each other.
   
 
6. '''Deploy Ships''': Starting with the first player, the players take turns [[Deployment|deploying]] their forces into the setup area.
 
6. '''Deploy Ships''': Starting with the first player, the players take turns [[Deployment|deploying]] their forces into the setup area.
   
7. '''Prepare Other Components''': Shuffle the [[Damage Deck|damage deck]] and place it next to the play area along with the [[Command Token|command tokens]], [[Maneuver Tool|maneuver tool]], range ruler, and the round token marked “1.”
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7. '''Prepare Other Components''': Shuffle the [[Damage Deck|damage deck]] and place it next to the play area along with the [[Command Token|command tokens]], [[Maneuver Tool|maneuver tool]], [[Range and Distance|range ruler]], and the round token marked “1.”
   
 
8. '''Clean Up''': Remove the setup area markers from the play area.
 
8. '''Clean Up''': Remove the setup area markers from the play area.
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== Optional Rule ==
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Before beginning a game, the players may agree to play a game with ''Unlimited Rounds''.
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* The game does not end after the sixth round; instead, the [[Winning|game ends]] only when all of one player’s ships are destroyed. The players ignore Set Up step 2 "''Choose Objective''", when playing with this rule, but [[Setup|place obstacles]] as normal.
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* In addition, at the end of each round, the player with [[initiative]] gives initiative to his opponent by passing the initiative token to that player.
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== Sector Fleet Rule ==
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When playing a Sector Fleet game at a fleet point total of 1000 or higher, use the [[Setup Area|Expanded Setup Area]]:
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3. '''Define Play Area and Setup Area''': Place the setup area markers exactly [[Range and Distance|distance 3]] from the short table edge, so that the setup area includes all of the [[Play Area|play area]] that is more than distance 3 from either short edge.
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[[Category:Rules]]
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[[Category:Sector Fleet Rules]]

Revision as of 16:08, 21 June 2019

Rule

To set up a standard game of Star Wars: Armada, proceed through the following steps in order.

1. Determine Initiative: The player whose fleet has the lowest total fleet point cost chooses which player is the first player. The first player places the initiative token next to his edge with the blue side faceup. If the players are tied in fleet points, flip a coin to decide which player makes the choice.

2. Choose Objective: The first player looks at all three of his opponent’s objective cards and chooses one to be the objective for the game.

3. Define Play Area and Setup Area: Clear a 3' x 6' play area. Then, establish a 3' x 4' setup area.

4. Gather Components: Each player places his ships, squadrons, and cards next to the play area and near his edge.

5. Place Obstacles: If not stated otherwise at the objective card for the game, the players take turns choosing and placing obstacles into the play area starting with the second player. Obstacles must be placed within the setup area, beyond distance 3 of the edges of the play area and beyond distance 1 of each other.

6. Deploy Ships: Starting with the first player, the players take turns deploying their forces into the setup area.

7. Prepare Other Components: Shuffle the damage deck and place it next to the play area along with the command tokens, maneuver tool, range ruler, and the round token marked “1.”

8. Clean Up: Remove the setup area markers from the play area.

Optional Rule

Before beginning a game, the players may agree to play a game with Unlimited Rounds.

  • The game does not end after the sixth round; instead, the game ends only when all of one player’s ships are destroyed. The players ignore Set Up step 2 "Choose Objective", when playing with this rule, but place obstacles as normal.
  • In addition, at the end of each round, the player with initiative gives initiative to his opponent by passing the initiative token to that player.

Sector Fleet Rule

When playing a Sector Fleet game at a fleet point total of 1000 or higher, use the Expanded Setup Area:

3. Define Play Area and Setup Area: Place the setup area markers exactly distance 3 from the short table edge, so that the setup area includes all of the play area that is more than distance 3 from either short edge.