Rule
Ship's Speed
A ship’s speed determines how far it must move each activation; the ship’s current speed is tracked on its speed dial.
- A ship’s speed is constant until the ship resolves a command or uses an upgrade card effect to change speed.
- The minimum speed for all ships is 0. (If a ship’s speed is “0,” it cannot spend any defense tokens.)
- Each ship’s maximum speed is indicated on its speed chart. If a ship does not have any yaw values in a speed column, it cannot accelerate to that speed.
Obstacle Tokens that effect Ships' Speed
Upgrade Cards that effect Ships' Speed
- • Admiral Konstantine (Imperial Commander)
- • Admiral Ozzel (Imperial Commander)
- • Admiral Ozzel (Imperial Officer)
- • Admiral Titus (Imperial Officer)
- • The Grand Inquisitor (Imperial Officer)
- G7-X Grav Well Projector (Experimental Retrofit)
- G-8 Experimental Projector (Experimental Retrofit)
- • Entrapment Formation! (Fleet Command)
- Phylon Q7 Tractor Beams (Offensive Retrofit)
- • General Cracken (Rebel Commander)
- • Admiral Montferrat (Imperial Officer)
- • Concord (Starhawk-class Title)
- Quad Battery Turrets (Turbolasers)
Squadron's Speed
A squadron’s speed value indicates the farthest distance band that the squadron can move into.
Upgrade Cards that effect Squadrons' Speed
- • Admiral Chiraneau (Imperial Officer)
- • Corrupter (VSD Title)
- • Independence (MC80-H1 Title)
- • Vector (Gozanti Title)
- • All Fighters, Follow Me! (Fleet Command)
Squadron Cards that effect Squadron's Speed
- • Ketsu Onyo (Lancer Ace)